push · float · dock
A Sokoban-style puzzle where crates float on harbor water, drift with the current and dock at buoys. 500 hand-checked levels across 20 ports.
Classic Sokoban rules: one crate, one square at a time, and you can never pull. Every port is a small wooden pier where every push matters.
Push a crate off the pier and it floats. Slow water carries it one square every move, rapids sweep it away at once, still water holds it where it landed.
Some deliveries are made on the water. Steer a floating crate onto a buoy and it is tied down for good. Spare crates can be sacrificed as stepping stones.
Step onto a floating crate and drift with it. Later ports add ice that slides, barrels that roll until something stops them, and tide gates that open and close the channels.
From Fishing Village to Grand Harbor. Every level is built and verified by a solver: there is always a way through, the water always matters, and a greedy push never works.
Take back any move for free. Stuck? A hint shows the next move. Sign in to Game Center and your progress follows you to a new phone. Works offline.
Each port introduces one idea and then mixes it with everything before it: still water, currents, rapids, ice, barrels, two and three crate colours, river crossings and tide gates, all the way to five-crate puzzles in Grand Harbor.